Details of PUBG’s third major patch were revealed today, and include a range of changes to the way looting works, the introduction of two new weapons, rebalancing of weapon drops overall, as well as a handful of bug fixes and improvements to server and client optimization. The patch will arrive Thursday “if everything is stable” after a run through PUBG’s test servers on Wednesday this week.
You can now pick up items while moving. The interaction animation will not force you to stop anymore, but make you walk slowly.
A huge quality-of-life change that could also accelerate the pace of the game overall.
Adjusted vehicles to face random directions at spawn.
Currently all untouched vehicles face east by default, making it easy to distinguish between a vehicle someone’s left by the roadside and a pristine car. Randomizing the orientation of vehicles will add more uncertainty when you see a parked bike or buggy.
You can now pull out pistols faster; Red Dot Sight is now attachable to pistols, except for the revolver.
Pistols get a little more utility here with the addition of optics and increased draw speed. I think we’ll see some sick, Solid Snake-grade silenced pistol kills in the coming months.
Added destructible cabins.
Here’s Johnny! I don’t think this hints at a larger trend toward destructibility in PUBG, but Bluehole selectively making a few structures breakable. My guess is that cars or grenades will break these shacks, but it’s unclear what impact small arms fire will have.